POCKET LOGIC · 0878

Tidal Isles

Build islands with exact clue sizes, one clue per island. Islands cannot touch orthogonally. All sea must connect, and no 2×2 square may be entirely sea. Tap to cycle unknown → land → sea.

How to play & source

Build islands with exact clue sizes, one clue per island. Islands cannot touch orthogonally. All sea must connect, and no 2×2 square may be entirely sea. Tap to cycle unknown → land → sea.

Touch the tiles and controls. Keyboard: Tab, Enter or Space activate any button; arrows move in movement games. R restarts; Z undoes calm puzzles. Cell numbers are shown in each tile’s upper-left corner.

Mechanic research: Nurikabe World

Original small-board interpretation, not an official port. Original code, names, layouts and CSS-drawn tiles. No external assets, trackers or network requests.

New tactical layer

The Boundary tool seals unknown shoreline around a complete one-clue island as sea. Incomplete or joined-clue islands get an explanation rather than automatic edits; live island and sea diagnostics aid deduction.